UnvAsiIntrf.dll should be supported by the end user as it is pure C , and AsiSupport.dll should also not cause any problem if the end user has all required dependencies to use RPH. This version was created with compatibility and user-friendliness in mind: managed code is in its own file ("AsiSupport.dll", which is the RPH Plugin), and all unmanaged code (the bare minimum the make the plugin work) is in UnvAsiIntrf.dll (which stands for "Universal ASI Interface"). Though, this mix between managed and native code created problems and confusion: errors were hard to track down, the program was hard to maintain, and the plugin didn't work for a lot of people. The first version was entirely coded in C /CLI: native C code was used to interact with native ASI plugins, and the "CLI" (or "managed") part of the code was used to interact with the. Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly. Detected Windows 10 Home (64-bit) (3.This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV. Command line option -disableCustomLoadingScreen is specified disabling custom loading screen rendering. Version: RAGE Plugin Hook v.15477 PUBLIC ALPHA for Grand Theft Auto V Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings Initializing console variable "ShowOnScreenWarnings". Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput Initializing console variable "AlwaysShowConsoleOutput". Setting value of console variable "PluginTimeoutThreshold" to stored value. Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold Initializing console variable "PluginTimeoutThreshold". Setting value of console variable "ConsoleKey" to stored value. Type:, Reading section: "Miscellaneous", key: ConsoleKey Initializing console variable "ConsoleKey". Setting value of console variable "DisableRenderVersionText" to stored value. Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText Initializing console variable "DisableRenderVersionText". Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount Initializing console variable "ConsoleScrollAmount". Console key has been set to F4 (key code: 115) Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log Im stumped, and I really want to try the new updateĮDIT: Here is my RagePluginHook.log after crash I tried launching with and without the LSPDFR plugin loaded I have downloaded a fresh copy of gta 5, installed ScriptHookDotNet, NativeUI, ScriptHookV and LSPDFR (In this order) when i open RagePuginHook.exe, the loading window goes to the bottom left corner and the game doesnt even have time to do the window breaking sound before it crashes, ive been looking around forums and other sites for an answer and here is what I tried:
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