![]() ![]() I don´t think it does require many units with redundant unitroles My personal idea/suggestion here would be to create just one Hovercraftfactorymodel useable on Land and water, that has a cost between a T2 factory, like maybe the navalfactory or vehiclefactory and the orbital launcher and make it only buildable by constructers, not the Commander. I of course don´t know what you already tried but i would think you would have to use a dedicated vehicle factory for that anyway even if you use the same 2 Vehiclefactorymodels, at the very least i THINK that would be easier. so these Maps would still be pretty limited with just locusts and drifters, and not be realy any different from any landbased map without any chasms in it, were were groundunits could not operate in. Not worth building if you can't provide the energy.Ĭlick to expand.ok but wouldn´t that become troublesome with non amphibious tanks, trying to disable them from a floating factory or otherwise have the game bug out or tanks immediately be destroyed when building? And obviously you would not be able to build this on lavamaps. Not worth building if you can't provide the energy.Īdvanced Mass Generator (T2 Utility) - Produces metal, but drains vast amounts of energy. Mass Generator (T1 Utility) - Produces metal, but drains vast amounts of energy. More efficient than other fabricators.Īdvanced Fabrication Turret (T2 Factory) - Can build structures, and assist in construction. Rate of Fire - 0.75 (Once every four-thirds of a second)įabrication Turret (T1 Factory) - Can build structures, and assist in construction. Orbital - 2.0 (200% damage against Orbital)Īlmaz (T1 Orbital) - Orbital Attack Platform - Equipped with a splash weapon. Rate of Fire - 4 (Four times every second) Lynx (T1 Vehicle) - Mobile missile launcher - Equipped with homing missiles. Not worth building if you can't provide the energy.Īdvanced Energy Storage (T2 Utility) - Increases maximum Energy storage capacity. Solar Cell (T1 Utility) - Can produce energy for little initial metal, but takes up alot of space and is quite vulnerable.Īdvanced Metal Generator (T2 Utility) - Produces metal, but drains vast amounts of energy. Not worth building if you can't provide the energy. Metal Generator (T1 Utility) - Produces metal, but drains vast amounts of energy. Rate of Fire - 5 (Five times every second) Attacks land and sea targets.Īnti-Missile Tower (T2 Combat) - Anti-Missile Tower - Dedicated anti-missile defense. Pounder (T2 Combat) - Artillery - Long range for siege and area denial. More efficient than other fabricators.Īdvanced Fabrication Tower (T2 Factory) - Can build structures, and assist in construction. Rate of Fire - 1.5 (Once every two-thirds of a second)įabrication Tower (T1 Factory) - Can build structures, and assist in construction. Jams radar in a tiny radius around itself.Īndreas (T1 Orbital) - Orbital Attack Platform - Equipped with a rapid-fire beam weapon. Pegasus (T2 Air) - Interplanetary Air Transport - Load a land unit to transport for snipes or expansions. Rate of Fire - 0.6 (Once every five-thirds of a seconds) Sea Weapon (Unable to target Hover or WaterHover) Equipped with two cannons and a torpedo launcher. Swordfish (T1 Air) - Basic strafer - Fast. Rate of Fire - 0.2 (Once every five seconds) Kampela (T1 Naval) - Anti-Orbital Ship - Long range with radar. Stalker (T2 Vehicle) - Stealth Attack Vehicle - Good vision, fast, adaptable, and equipped with small radar jammer. Vehicle - 2.0 (200% damage against vehicles) Stinger (T1 Bot) - Anti-Air Bot - Equipped with basic anti-air missiles.Ĭentaur (T2 Bot) - Advanced Anti-Armor Bot - Does 200% damage against vehicles. Rate of Fire - 0.25 (Once every four seconds) Rate of Fire - 0.5 (Once every two seconds) Adorable but incapable of protecting itself. Rex (T1 Bot) - Mobile Anti-orbital launcher - Fires slow-moving homing missiles at orbital targets or drop-pods. Anonemous2 - Models, Textures, Animations and unit implementation ![]()
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